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Balance is Key
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Devlog
Dev Log 12: 2021-12-08
December 08, 2021
by
AhmadRehan98
#Devlog
We finally fixed our platform stretching physics, which proved to be troublesome. We had bugs with our stretching arms too, these are now fixed. We got our new longer BGM which we labelled as our main...
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Dev Log 11: 2021-12-01
December 08, 2021
by
AhmadRehan98
#Devlog
We've settled on which feedback to incorporate into our final build. We're reverting from the completely players-detached-from-platform model, and instead make our players semi constrained to the plat...
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Dev Log 10: 2021-11-28
December 08, 2021
by
AhmadRehan98
#Devlog
We've got some feedback in our Beta presentation on November 24th. Here's a compiled list of what we've got: Might be better to have one player instead of two. Constraints on how much a player can mov...
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Dev Log 9: 2021-11-17
December 08, 2021
by
AhmadRehan98
#Devlog
We’re using the Devlog to talk about the feedback we got in our Alpha presentations on November the 3rd. The following feedback is compiled from multiple people’s opinions: We could use magic part...
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Dev Log 8: 2021-11-03
December 08, 2021
by
AhmadRehan98
#Devlog
We have the rigged and animated new character model in our game now. The animation is a goofy walk animation, fitting to our humanoid characters and our game’s theme. We changed the tutorial level a...
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Dev Log 7: 2021-10-28
November 29, 2021
by
AhmadRehan98
#Devlog
We have a main menu, play loads the first level, and each level, upon triggering the win condition, loads the next level. We have two new ambient music files, a tutorial level where you move a bit wit...
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Dev Log 6: 2021-10-20
November 17, 2021
by
AhmadRehan98
#Devlog
We have a new character model now, we’re going to replace it with the placeholder one we have right now. We’ve play tested the game a bit and found out that it’s a bit hard to balance the ball...
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Dev Log 5: 2021-10-13
November 03, 2021
by
AhmadRehan98
#Devlog
We’re going to try implementing grabbing mechanics, so players can let go of their corner of the platform for a bit, to push a button or do work necessary for solving a puzzle, making the burden of...
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Dev Log 4: 2021-10-10
October 28, 2021
by
AhmadRehan98
#Devlog
This is a Devlog sandwiched between our tech demo and design document milestones Our build is mostly similar to what's been presented in the tech demo video: Two players holding the plank, balancing a...
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Dev Log 3: 2021-10-06
October 21, 2021
by
AhmadRehan98
#DevLog
We finished our build which acts as a proof of concept of our game. This is supposed to show why our game is fun. We have a simple stretch of ground going forward, with some obstacles spread throughou...
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Dev Log 2: 2021-09-29
October 11, 2021
by
AhmadRehan98
#DevLog
We're about 2-3 weeks into CSC404. So far we have a basic idea of what our game should be, in terms of mechanics and theme (look at Creative Brief 1). Our current Implementation is missing everything...
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Dev Log 1: 2021-09-25
September 30, 2021
by
AhmadRehan98
#Devlog
We've done our first iteration of our game Balance is Key in a six-hour game jam. Our game's main idea is: four players would hold a plank from all corners trying to balance a ball on top of it with w...
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