Dev Log 12: 2021-12-08
We finally fixed our platform stretching physics, which proved to be troublesome.
We had bugs with our stretching arms too, these are now fixed.
We got our new longer BGM which we labelled as our main theme. It sounds pretty good. I love our music students.
We got an SFX for stretching, which we’ll attach to either our arms or platform, depending on which makes more sense in game.
We have four new prefabs for level/trap/obstacle sections. All of them require much more synchronization, and hopefully communication as well, between players. We’ll let you look at those in our final game build.
We also have a timer now, with milliseconds granularity. And a reset count. Both are stuck to the upper left corner of the screen. They flash when the level is finished to indicate your record.
You can find our final build attached below.
Files
Get Balance is Key
Balance is Key
Status | In development |
Authors | AhmadRehan98, Seerinx, OwenHeyuWang |
More posts
- Dev Log 11: 2021-12-01Dec 08, 2021
- Dev Log 10: 2021-11-28Dec 08, 2021
- Dev Log 9: 2021-11-17Dec 08, 2021
- Dev Log 8: 2021-11-03Dec 08, 2021
- Dev Log 7: 2021-10-28Nov 29, 2021
- Dev Log 6: 2021-10-20Nov 17, 2021
- Dev Log 5: 2021-10-13Nov 03, 2021
- Dev Log 4: 2021-10-10Oct 28, 2021
- Dev Log 3: 2021-10-06Oct 21, 2021
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