Dev Log 7: 2021-10-28
We have a main menu, play loads the first level, and each level, upon triggering the win condition, loads the next level.
We have two new ambient music files, a tutorial level where you move a bit without the ball, and our first level with some adjustments.
The tutorial level blends into our story, you enter the temple in the tutorial level, then try to escape later on after finding the artifact.
We have a main menu splash screen designed, a character module that is UVd, but yet to be rigged.
We also have a build, that's attached to this post. You need two controllers (Xbox or PS4 only as far as we have tested) to play this game.
We’ve also hosted a GDDC play testing session. We’ve got some feedback that we’ll go through and present later.
Check out our build attached below to see the state our game is currently in.
Files
Get Balance is Key
Balance is Key
Status | In development |
Authors | AhmadRehan98, Seerinx, OwenHeyuWang |
More posts
- Dev Log 12: 2021-12-08Dec 08, 2021
- Dev Log 11: 2021-12-01Dec 08, 2021
- Dev Log 10: 2021-11-28Dec 08, 2021
- Dev Log 9: 2021-11-17Dec 08, 2021
- Dev Log 8: 2021-11-03Dec 08, 2021
- Dev Log 6: 2021-10-20Nov 17, 2021
- Dev Log 5: 2021-10-13Nov 03, 2021
- Dev Log 4: 2021-10-10Oct 28, 2021
- Dev Log 3: 2021-10-06Oct 21, 2021
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